Archdale-Trinity Middle School
Lesson Plan
| |
Date: 05-15-2014
|
Teacher:
|
Witkowski
| |
Lesson/Unit Topic:
|
Tech Careers- Hour of Code
| |
Standards:
|
DL-5 Digital Lifestyles
|
“I Can…” Statement
|
Criteria for Success-Formative/Summative Assessments
|
I can code.
|
Students code.
|
Literacy/Vocabulary Strategies (Word Wall)
| |
Video games work because of programming code.
One of the fastest growing tech careers that pays great money is a programmer.
The Hour of Code is to show you that it is easier than you think.
https://www.flickr.com/photos/k9d/7903892500/
| |
Bell-Ringer/Connecting Strategy
| |
On page 93, type lines 37, 38 and 39.Make sure you use the tab key for the first sentence.
Today’s typing is a general review using all of the alphabetic and numeric keystrokes we have learned.
| |
Lesson-Instructional Strategies & Procedures for Teacher and Students
(Detailed Plans Including Best Practices, Researched Based Strategies)
| |
Guided Lesson:
@ Miss W will show you how to pick your character (girl or boy).
@ Miss W will show you where the code is that you choose.
Independent Exercise
@ Students will try to get out of the dungeon before the end of class.
| |
If combatcode is too hard for you, you may try these easier examples:
Students will only print the end Certificate, not the snowflakes.
Code with Frozen’s Anna and Elsa- skating and drawing snow flakes
https://www.flickr.com/photos/bratzbagci/13607500903/
Code with Angry Birds and Plants and Zombies getting out of a maze
Or you can go to the desktop and try Kodu Game Lab.
| |
Higher Order Thinking Questions
| |
How is coding like writing English? How is coding not like writing English?
| |
Student Technology/Differentiation
| |
Students will use an online site to sample coding for a possible career as a video game programmer.
| |
Closure Strategy
| |
Exit Activity 12: 10 Steps of a Presentation
Do NOT look at the PowerPoint
| |
Lesson Reflections
| |
No comments:
Post a Comment